Date: 2011-03-02 09:58:47 Views:
According to TERA's official report, since more and more players team up to challenge instances, the saying about the lethal instances for melee and ranged classes has sprung up.
First of all, numerous melee classes (e.g. berserkers and slayers) complained about the high death rate in the new instance Golden Maze, and called the instance "the tomb of melee classes". Actually, melee classes are of great efficiency in eliminating monsters, except the final boss. That is because the final boss has high attack, defense and attack frequency, and melee classes almost collapse at the first encounter, which poses a great threat to other teammates and leads to the situation where many Golden Maze challengers are not willing to cooperate with melee classes.

The boss' circling kick indeed deals massive damage to melee classes.
Every dog has its day. Ranged classes that are active in the Golden Maze come a cropper in Akmha's Hideout, which is considered as the tomb of ranged classes. As lots of players expressed, sorcerers and archers suffer a marked drop in the damage output as soon as they set foot in this instance. Thus, they become nearly valueless for a group. Furthermore, a latest survey shows that ranged classes can only deal damage 30% as much as before, which makes unruly sorcerers and archers fall into tearless grief.
In contrast, things are better for melee classes, because as long as they reach the level cap, nobody will cold-shoulder them at worst.
Up until now, the official company hasn't responded to such problems. It is hoped that a satisfying solution can be put forward within a short time.