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TERA - - TERA Dungeon Guide: Ascent of Saravash

Date: 2012-09-06 00:53:24 Views:

Author: Raptorak
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For this dungeon, you can skip a lot of the trash mobs. Utilize the map to find where the different bosses are, and try to follow the walls of the zone if you wish to avoid a lot of unnecessary mobs. It is important, however, to note that you can gain good drops off of the trash mobs, such as gold items. Whether you clear the entire dungeon or not is going to be up to the group.

Boss 1 - Abukaizel

With the battle against Abukaizel, you'll want to pay attention to how he's situated against the gate. For the most part, he's a tank-and-spank boss, however a couple of things will happen during this battle.

  • At 70% health, you will see the emote: "Archers behind the bulwark! Take out the leaders!" Behind the gate there will be archers on both sides of the path, and in front of the archers will be a Magister on each side. Focus down the Magisters as soon as possible and the archers will de-spawn. For the tank, the goal should be to wait down the path a little bit until the boss comes back down. At that point, he should pick up the boss while the rest of the group finishes the Magisters
  • At 50% health, you will see the emote: "Reinforcements approach. Don't let them overwhelm you!" Many mobs will spawn that the tank should pick up and everyone else should AoE down along with the boss
  • At 30% health, you will see the emote "Abukaizel flees! Follow him." When you see this, follow him. He'll be going to the north-east and up a tree stump. Run up to the top of it, killing the mobs you see on the way and finish him off

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Boss 2 - Belsamael

Belsamael is pretty easy. The two things you need to watch out for are:

  • When you see the emote: "Break Belsamael's wine casks before he drinks them!" wine barrels will spawn. Destroy them as soon as possible, as not doing so will heal him. Note: these do not explode
  • When you see the emote: "Belsamael summons more imps!" he will spawn minions. Focus on taking all of them down before returning to the boss. Note: some groups prefer to burn the boss at the 20% mark. If your group has good DPS, this will speed up the battle

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Boss 3 - Virrsek

Virrsek's normal attacks include a lot of AoE's, frontal fire cones, jumps and rolls. These are pretty easy to deal with. The only other aspect of the battle you need to know about is as follows: at 70%, 50% and 20% health you will see an emote that says "Virrsek is emitting poisonous gas." At this point, he will be spawning gorillas and will have a very large AoE circle around him. The number of gorillas spawned is 6, 12 and 18, respective to his health. The trick to taking them down is to run around with them following, and weave in and out of the AoE circle, ensuring that you are not in it when it goes off. You essentially want to get the gorillas caught in it when he pounds the ground, as it does a significant amount of damage to them. When he's done with his AoE's, if any of the mobs are still alive, you'll need to kite them around while trying to avoid being pummeled by the boss himself.

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Boss 4 - Rubinara and Namburus

In this battle, you are against two bosses. Rubinara is the mother basilisk, and Namburus is the father one. It is very important to keep the two separated, as when they are together they get a buff. This is easiest to do by having the tank hold Namburus at the spawn, while a DPS pulls Rubinara off to the east along the water.

During this fight, your goal will be to keep the baby basilisks down, then the mother, and finally the father. Everyone but the tank should be on the mother, attacking her until she spawns minions. Then quickly AoE them down and continue on her. If she runs away, do not chase her, as she will return once the babies are all dead.

There's not much strategy needed for any of the basilisks. Their attacks include jumps, dashes and a few AoE's here and there. They're pretty easy to take down if you follow the strategy given above.

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Boss 5 - Saravash

Saravash is the final boss within this dungeon, and is also the one groups have the toughest time dealing with. There is a lot going on in this fight, and it requires all players to pay close attention to what's happening. As for the boss's normal attacks, they include jumps, AoE's, dashes and multiple hops. Along with this, he will be spawning bugs that, when they are hit by a skill or run into a player, will drop poison on the ground, dealing a massive amount of damage. It is very important that you do not get caught by one of the bugs. Other than this, there is the following:

  • At 70%, 50% and 20% health, a pylon will be spawned. This needs to be killed as soon as possible, as the boss will be charging up a skill that will kill everyone in one hit if it's not down in time. At 5%, a pylon will not be spawned and you will need to burn the boss as fast as possible

The bugs are by far the toughest part of this battle. The goal is to not get in their poison, but they will usually chase after random players, so it's hard to coordinate around them. One trick to dealing with this, if you're fast enough at reacting, is to let them hit you, and instantly move/jump away. This is dangerous until you get used to it, but it allows you to choose their placement, which is especially important when it comes to dealing with the pylons

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