Date: 2012-09-09 19:50:57 Views:
| Author: Raptorak | |
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Saleron's Sky Garden is different than the other dungeons in that the bosses you fight are somewhat random. We'll go over the dungeon while taking into consideration the variability between the bosses you may get each run. First off, we'll start with the map!

You should already be quite familiar with Karascha from earlier instances, and if you have fought him in Akasha's Hideout you are already set up for what to expect. This battle does involve minions, but they can be taken down with the boss via AoE's. The only other difference between this version and the one from AH is that here, he'll start using Words of Unmaking. If he gets enough time to get the third one off, it's a wipe. This is somewhat of a DPS race, but from my experience you have plenty of time.
This fight is almost exactly like the one from Cultist's Refuge. The only difference here is the addition of minions that are spawned. Be sure to take them down before working on Terkasia so you can focus more on avoiding her attacks.
This battle is a lot like in the dungeon Sinestral Manor. The biggest difference here is that you will be taking on both Volperon and Tirania at the same time, however only Volperon has to die. You'll start out against Volperon himself, and after a short while Tirania will come out to join the battle. It's best to just focus down Volperon during this time, but be sure the healer is ready to cleanse, as both bosses will be using poisons that can decimate your party. It's also worth noting that minions will be spawning during the fight, but you can AoE them down while attacking Volperon.

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Barat-kyul is a giant, so you'll need to be prepared for AoE's, dashes and some short-ranged attacks. Other than this, you just need to be aware of basilisk minions he spawns at 30% and 15% health. The best way to handle these is to stun, sleep or knock him down when he tries to run off to the side of the platform, but if that fails, you'll want to burn the boss while attempting to avoid them. You will know when he's planning to try and spawn the basilisks because he will emote “you think that's all I have?” prior.

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Zelvictus doesn't have a lot to worry about, although the fight is pretty heal-intensive. He'll do some point-blank AoE's, some stomping walks (where he'll walk forward, then come back, doing damage to anyone in his path) and throw out flame breath. The flame breath will add a DoT, so it's important for the healer to be ready to cleanse. You'll know he's going to use it as he'll rear his head up prior, and the breath will be in a frontal arc, so move to the sides or behind him.
Aileak is a lot like Zelvictus. He has the same AoE swipe, does the stomping walk, and has a frontal AoE cone. The only difference with the cone is that instead of fire, it's a spit (like a cannon) that does instant damage. The only other move he has is a jump, which is pretty easy to avoid.
Crosendi is the tough boss out of these three. He only has a couple attacks, including normal hits and an AoE, making him pretty easy to tank-and-spank. The only problem here is that he also spawns 5 undead minions.
The trick to this battle is to not kill all of the minions. As soon as the last one dies, he will re-spawn all of them again. Instead, kill 4 of them and sleep the last one away from the boss (so it isn't hit by anyone's AoE's). The minions can do a significant amount of damage, so it's important to deal with them the least amount as possible. As for which one is left alive, that doesn't matter.

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There are three different dracoloths that can spawn here: Adryssir, Mektryssir and Valtryssir. All of these are the same except for their special debuff they use while enraged. Adryssir will cause fear effects (forcing you to run away), Valtryssir will use a poison DoT and Mektryssir will reduce HP regeneration. As for their other attacks, they include a lot of AoE's, jumps and they also burrow underground and pop up under random people, dealing damage.
During this fight there will be pylons spawned at 70% and 30% health. It's important not to get in their lasers, as doing so will cause you to go into a feared state, as well as take a lot of damage. To avoid this, the boss can be tanked either along the outer edge of the platform, or in the middle.
At 50% health, you will see an emote that says “someone has stolen a key from the Talon of Saleron.” As soon as this comes up, a caiman will spawn in the middle of the platform. You have 10 seconds to kill him or he'll disappear, and if you kill him on time he might drop a key. The key, if dropped, will allow you to access a bonus boss. Note: the key doesn't always drop! In around 30-40 caiman kills, I've seen the key three times.

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This boss is much like the other dracoloths from the previous battle. He will fly into the air, launching fire breath on the ground in front of him in an arc or launching a few fireballs in a line in front of him, dealing instant damage. He'll do tail swipes (180 degree arc) as well. When you see him say “you think this is easy?” stun, sleep or knock him down, as he will fly around in the air in a circle, of which after he lands he will get a 20% power buff that can stack up to 99 times. Other than this, it's a pretty simple fight!